What changed
Written for somebody who plays the game rather than somebody who reads the code. The same list is a feed if you would rather not come back.
0.56.0
- Keep siege engines from getting wedged inside their own bases.
- Keep workers on a valid route around a mine or drop-off instead of changing course whenever the resource queue shifts.
- Stop the computer's Champion from pacing beside the soldier it is escorting.
- Gold mines now sit six tiles from the hall, so five workers saturate a mine like Warcraft III; a hall cannot be built within six tiles of a mine.
- Keep formed groups together as they arrive, and park surplus soldiers close to gates and dead ends.
- Stop soldiers from overlapping or abandoning their line while passing through a friendly pocket.
What the game is · The desktop app
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